Advisor | Benefit |
---|---|
1. Jestor | +1 VP |
2. Squire | +1 gold |
3. Architect | +1 wood |
4. Merchant | +1 wood or +1 gold |
5. Sargeant | +1 soldier |
6. Alchemist | Trade 1 resource for 2 of the other (i.e., gold for wood and stone) |
7. Astronomer | +1 resource and +2 token |
8. Treasurer | +2 gold |
9. Master Hunter | +1 wood and either +1 gold or +1 stone |
10. General | +2 soldiers and you may secretly look at the monster |
11. Swordsmith | +1 stone and either +1 gold or +1 wood |
12. Duchess | +2 resources |
13. Champion | +3 stone |
14. Smuggler | -1 VP and +3 resources |
15. Inventor | +1 gold, stone, and wood |
16. Wizard | +4 gold |
17. Queen | +2 resources and you may secretly look at the monster. |
18. King | +1 gold, stone, wood, and soldier |
Type 1 | Type 2 | Type 3 | Type 4 |
---|---|---|---|
Statue [3 vp] Cost: 2 gold At the beginning of each productive season, if you have the same number on all your dice, you may reroll one of them. |
Chapel [5 vp] Cost: 3 gold, 1 stone At the beginning of each productive season, if the total of your dice is 7 or less, you may reroll all of them. |
Church [7 vp] Cost: 3 gold, 1 wood, 2 stone +0 in battle (becomes +1 vs. Demons) |
Cathedral [9 vp] Cost: 5 gold, 3 stone At the end of the game, score 1 extra VP for every 2 goods you own. |
Inn [0 vp] Cost: 1 gold, 1 wood At the end of each Summer you get a "+2" token. |
Market [1 vp] Cost: 2 gold, 2 wood Once per season, you may influence an Advisor whose value is one point higher or lower than the sum of the dice you are using. |
Farms [2 vp] Cost: 2 gold, 3 wood, 1 stone During each productive season, you roll one extra (white) dice. Penalty: -1 in battle. |
Merchants' Guild [4 vp] Cost: 3 gold, 1 wood, 2 stone At the beginning of each productive season, before rolling dice, you get 1 gold. |
Guard Tower [1 vp] Cost: 1 gold, 1 stone +1 in battle. |
Blacksmith [2 vp] Cost: 1 gold, 2 wood +1 in battle. |
Barracks [4 vp] Cost: 2 gold, 2 wood, 1 stone You pay only one gold to recruit soldiers in phase 7. |
Wizards' Guild [6 vp] Cost: 3 gold, 2 wood, 2 stone +2 in battle. |
Palisade [0 vp] Cost: 2 wood +1 in battle (becomes +2 vs. Zombies) |
Stable [2 vp] Cost: 1 gold, 1 wood, 1 stone You get an additional soldier when you influence an Advisor who gives you at least one soldier. |
Stone Wall [2 vp] Cost: 2 gold, 2 stone +1 in battle. In addition, in battle you win draws. |
Fortress [4 vp] Cost: 3 gold, 2 stone +1 in battle. In addition, when you win a battle you get 1 VP on top of the normal rewards. |
Barricade [0 vp] Cost: 1 wood +0 in battle. (becomes +1 vs. Goblins) |
Crane [1 vp] Cost: 1 wood, 1 stone You pay one gold less when building in III and IV column. |
Town Hall [2 vp] Cost: 2 gold, 1 wood, 1 stone At the end of each productive season, you may pay a "+2" token or one good (any kind) to get 1 VP (only once per season). |
Embassy [4 vp] cost: 2 gold, 2 wood, 2 stone At the end of each productive season you get 1 VP. |