Kingsburg Scoresheet

Resources

Advisors

Advisor Benefit
1. Jestor +1 VP
2. Squire +1 gold
3. Architect +1 wood
4. Merchant +1 wood or +1 gold
5. Sargeant +1 soldier
6. Alchemist Trade 1 resource for 2 of the other (i.e., gold for wood and stone)
7. Astronomer +1 resource and +2 token
8. Treasurer +2 gold
9. Master Hunter +1 wood and either +1 gold or +1 stone
10. General +2 soldiers and you may secretly look at the monster
11. Swordsmith +1 stone and either +1 gold or +1 wood
12. Duchess +2 resources
13. Champion +3 stone
14. Smuggler -1 VP and +3 resources
15. Inventor +1 gold, stone, and wood
16. Wizard +4 gold
17. Queen +2 resources and you may secretly look at the monster.
18. King +1 gold, stone, wood, and soldier

Buildings

Type 1 Type 2 Type 3 Type 4
Statue [3 vp]
Cost: 2 gold
At the beginning of each productive season, if you have the same number on all your dice, you may reroll one of them.
Chapel [5 vp]
Cost: 3 gold, 1 stone
At the beginning of each productive season, if the total of your dice is 7 or less, you may reroll all of them.
Church [7 vp]
Cost: 3 gold, 1 wood, 2 stone
+0 in battle (becomes +1 vs. Demons)
Cathedral [9 vp]
Cost: 5 gold, 3 stone
At the end of the game, score 1 extra VP for every 2 goods you own.
Inn [0 vp]
Cost: 1 gold, 1 wood
At the end of each Summer you get a "+2" token.
Market [1 vp]
Cost: 2 gold, 2 wood
Once per season, you may influence an Advisor whose value is one point higher or lower than the sum of the dice you are using.
Farms [2 vp]
Cost: 2 gold, 3 wood, 1 stone
During each productive season, you roll one extra (white) dice. Penalty: -1 in battle.
Merchants' Guild [4 vp]
Cost: 3 gold, 1 wood, 2 stone
At the beginning of each productive season, before rolling dice, you get 1 gold.
Guard Tower [1 vp]
Cost: 1 gold, 1 stone
+1 in battle.
Blacksmith [2 vp]
Cost: 1 gold, 2 wood
+1 in battle.
Barracks [4 vp]
Cost: 2 gold, 2 wood, 1 stone
You pay only one gold to recruit soldiers in phase 7.
Wizards' Guild [6 vp]
Cost: 3 gold, 2 wood, 2 stone
+2 in battle.
Palisade [0 vp]
Cost: 2 wood
+1 in battle (becomes +2 vs. Zombies)
Stable [2 vp]
Cost: 1 gold, 1 wood, 1 stone
You get an additional soldier when you influence an Advisor who gives you at least one soldier.
Stone Wall [2 vp]
Cost: 2 gold, 2 stone
+1 in battle. In addition, in battle you win draws.
Fortress [4 vp]
Cost: 3 gold, 2 stone
+1 in battle. In addition, when you win a battle you get 1 VP on top of the normal rewards.
Barricade [0 vp]
Cost: 1 wood
+0 in battle. (becomes +1 vs. Goblins)
Crane [1 vp]
Cost: 1 wood, 1 stone
You pay one gold less when building in III and IV column.
Town Hall [2 vp]
Cost: 2 gold, 1 wood, 1 stone
At the end of each productive season, you may pay a "+2" token or one good (any kind) to get 1 VP (only once per season).
Embassy [4 vp]
cost: 2 gold, 2 wood, 2 stone
At the end of each productive season you get 1 VP.